Today was the full class critique for the Logo Opener. In my case, I had done my opener based around the SCP Foundation. As I had explained in my last post, it is a security unit designed to protect humanity from extra -terrestrial, -dimensional, and -universal threats. I got good feed back on the final product.
The transitions and sound effects worked well
I could have used a different typeface due to legibility issues
The typeface also makes the image look a little left-heavy
An extra second of rest would have worked in favor for the legibility of the opener
Something that I had forgot to mention in my posts that was questioned in the critique was about the background. I had intentionally left it black and white to imitate a government service alert or announcement. Usually government service announcements are displayed as stark with only two colors (including white as one color).
I am also surprised that no one pointed out any issues with the sound effects. To me, I thought the metal noise could come in later.
The SCP Foundation is a unit designed to protect humanity from extra -dimensional, -terrestrial, and -universal threats. It is a highly classified Foundation, although it is entirely fictional. It has a large cult following, a.k.a. fandom, and has spawned its own website and independent game. Links to the two are listed below:
http://www.scp-wiki.net/
http://www.scpcbgame.com/
Designed above is an opener for the SCP Foundation. This would possibly appear before a national service alert distributed by the SCP Foundation, or it can appear for documentaries or informational segments relating to or sponsored by the SCP Foundation.
Technically this is spring break, but I have completed the video of the motions for the SCP Foundation logo. Of course, there is no audio yet, which I plan to have for the final product. The sliding and locking motion was simpler than I thought it would be, but at one point it was too active when blurred motion was added.
Today, we had a quick in-progress critique on our videos so far. One of the most reoccurring comments was on the opening, asking either if I was still going to use what I had on my story board, or to do more than just have the logo appear. I do plan to follow my intentions. However, I did not know how to break up the shape further. So this class, I spent towards creating an alternative shape that I call "segments" that will allow for my object to do that.
I had a work day today after beginning work on my animation. I had gotten the later half of it down last time. Here, I had to make some adjustments to make it look more as I had intended it. There may be a small mark on the edge of the object. I was trying to break up the object into further shapes, but to no avail.
The following is an overview of all the motion projects I have completed thus far.
The first project is giving a line an emotion. It's hard to describe what emotion it is. Pretty much, line A is running away from line B because line B is crazy about it.
The next motion is the sequential dreamscape. This is based around the second half of my dream where I am trying to go home and I choose the worse of the two paths, and then have to rescue my sister and best friend after I escape. This one only uses seven key words that appear in a similar location and textures.
This one motion reflects the concept of rhythm. The idea was to display rhythm through the word Rhythm by utilizing each letter.
The final one is "A Message in Motion". I chose one quote that really speaks to me that was once said by Justin Carmical, a video game critic on the internet who passed away earlier this year. I shortened down the quote to "You're not stupid. Don't ever tell yourself that you are. You're important. What you have in your head may not mean a lot to a lot of people, but its what makes you special. You are important. You mean something."
In class, I began working on my video. I have the second half down well, but the first half is tough to work on. I plan on putting sounds to it so that it sounds mechanical and systematic.